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Studio One 4 Professional, is the flagship version of the hugely popular DAW from PreSonus and aims to build on the success of Studio One 3 launched some three years ago on May 20th, 2015.

Studio One 3

Pro

When Studio One 3 launched PreSonus was aiming to attract a more professional group of users to the platform, in particular, the users of Pro Tools and Logic Pro, offering a generous 70 new features. These features include Scratch Pad, Arranger, Multi-Instruments and Extended Effects Chains to name four, and Studio One 3 was largely welcomed and helped to bring a new group of users to the Studio One platform, either as new DAW users or those migrating from other DAWs.

However, PreSonus has not sat on its hands since the launch of Studio One 3, releasing a series of free updates that have brought even more features to Studio One 3, for example, Studio One 3.5 gave users an added 60 new features. Whatever criticisms anyone may have of either Studio One or PreSonus this kind of continued development of a DAW mid-release and at zero cost is something that has given Studio One a reliable and faithful user base.

In a recent article, Studio One Expert asked users what kind of things they hoped to see in Studio One 4. The article as expected received a lot of responses, some sensible and others less so. Central themes that emerged from that exercise were; Session import and Export in Studio One, OMF/AAF support, and Better MIDI support.

It's always tricky developing software trying to find the balance between genuinely useful user ideas and giving people what they did not even know they wanted, by its very nature innovation is about doing the unexpected. With that in mind has PreSonus delivered some wish list items and at the same time given Studio One users some innovative and genuinely useful features that will help the modern music producer.

Studio One 4 Features

For a comprehensive list of features new to Studio One 4 you can read our article here and also watch our video 'Everything You Need To Know About Studio One 4', but in summary, the new features are;

  • A new Chord Track that allows the user to identify and manipulate the harmonic content of both instrument and audio tracks.
  • ARA 2 support offering even more power from the Celemony invented ARA (Audio Random Access) plug-in extension.
  • Ripple edit mode
  • New Drum and Pattern Editor
  • AAF Import and Export
  • Import Song Data
  • Improvements to their Virtual Instruments with overhauled versions of Impact and Sample One now sporting the Impact XT and Sample One XT names and with significant changes to both the feature set and look.

A cursory glance confirms that PreSonus has yet again delivered a generous list of new features. Two questions need answering; firstly are the new features those requested by existing users and secondly, even if innovative, how many of the new features are genuinely useful?

So first back to that list of user-requested features; Session import and Export in Studio One... tick! AAF support... tick and Better MIDI support... a possible tick, we say possibly because that phrase is so all-encompassing that it's hard to pin down what people really mean when speaking in such generalities.

It's important to understand some of the underlying philosophical thinking of the Studio One development team; that is Studio One's workflow is aimed at making things as simple as possible, such as drag and drop. This thinking may sometimes mean that features are not exhaustively comprehensive, but for 95% of the user, they work just fine. In other words in Studio One if PreSonus has to choose between complication or simplicity then often the latter wins, which in most cases is a winner - Studio One is aimed at creatives, not rocket scientists. There are DAWs on the market that will let you modify and tweak to your heart's content, Studio One is not one such DAW.

AAF Import/Export

For example, AAF import is as simple as dragging the AAF onto the timeline and letting Studio One do the rest. There's no dialogue box with a thousand permutations to work through before starting the import. We performed tests on AAFs from Pro Tools 11 and 12, Logic Pro and Final Cut Pro X. All of them came into Studio One without issue, although the importing of automation such as volume and pan was not always as expected. To be fair, this was partly down to AAF export being somewhat broken in Pro Tools 12, something we found documented in some detail in various forums when testing the Studio One 4 AAF feature. Furthermore, it became even more apparent as we researched AAF functionality on multiple platforms that AAFs are not an exact science, perhaps due to how each developer implements them, but in most cases, they work. Export of an AAF from Studio One is simple, but it is important to note that the AAF exported from Studio One needs to be accompanied by the audio files in the main Song folder. The AAF file without the media is useless, so remember to send the entire song folder to anyone you want to share it. AAF is by their own admission a work in progress for PreSonus so expect to see further improvements.

Chord Track

The new Chord Track and associated features are according to our conversations with the PreSonus team during the development stage meant to be used as a useful tool for trying out rough ideas in the composition stage. Chord Track helps the user to identify chords using some smart detection tricks, add them to the song timeline and then to manipulate both instrument and audio tracks, for example by changing certain chords or the entire key of a song. The implementation of this feature is comprehensive and thankfully easy to use leaning towards the KISS (Keep It Simple Stupid) philosophy rather than giving the user almost limitless possibilities that would be likely to send one down a rabbit hole. In our tests, Chord Track worked well at identifying the content in tracks and made it easy to manipulate them. However, it must be said that anyone using the Chord Track feature needs to temper their expectations and remember that Chord Track is created for trying out rough ideas. Particularly with audio, the results of the changes can be harmonically unexpected and can often give the audio artefacts that make them unsuitable for any final mix. Again, PreSonus is clear that Chord Track isn't some silver bullet that will take an entire song from G to Eb dim9 without anyone noticing, what it will do is enable a writer to see how certain chords could work in a song and if used with that in mind delivers on that expectation. The Studio One 4 user manual confirms this;

'While the Chord Track is capable of very powerful effects, it does have its limits, primarily in that audio cannot be pitch-shifted without some level of artefacts added. We recommend that once you're done experimenting and 'prototyping' your song, you re-record any audio parts to fit the new chord progression, especially if they are critical parts.'

In our tests, Chord Track can prove to be useful in 90% of cases, but as we've already pointed out, it can detect chords incorrectly both in terms of harmonics and timing. With that said we think that the Chord Track is a genuinely useful and at times powerful tool to help those wanting to create ideas and then test them out. There are some suggestions that Chord Track is just another dumbing down of the art of music creation, having used it for several weeks we beg to differ. Anyone using Chord Track still needs a basic grasp of music theory and in particular harmonic theory, using Chord Track without both of these skills is going to do nothing more than increasing the number of avant-garde jazz tracks in the world. So if you have no musical theory training, then we suggest getting some if you want to use Chord Track.

We do hope that Chord Track is a work in progress and that PreSonus continue to hone the Chord Track feature to improve its usefulness. It's already good, but as technology develops it could prove to be a killer feature in later iterations.

Patterns

Moving to other headline new features, Patterns bring to the Studio One creation process what some describe as a step sequencer on steroids. Patterns enable the creation of both rhythmic and melodic parts in much the same way one would create them on a Roland 808/909 or for melodic parts the TB303 Bassline.

Patterns are also somewhat reminiscent of a feature we first encountered in C-Lab Creator (the forerunner to Apple Logic Pro X), a sequencer that ran on the Atari ST computer and was around in the mid-1980s. In some ways, C-Lab had features that were ahead of their time and have been missing ever since, such as the ability to work on patterns with each part having a varying loop length. So why is this so useful? Well if you are writing a 4-minute song and every kick in the track is on the first beat of every bar, then you only need a 1 bar loop of that kick. If the snare only plays on the first beat of every second bar, then you just need a 2 bar loop of 8 beats. The hi-hat may have a 4 bar variation and so on and so forth. You get the idea?

However, what makes Patterns so compelling is not just the ability to vary loop lengths, but you can also change the resolution of each part. Add to this a repeat and probability feature for each part and automation lanes, and you soon realise that Patterns are not only a powerful music creation tool for many genres but also incredibly fun.

Impact XT and Sample One XT

This leads us to the updated virtual instruments found in Studio One 4, Impact XT and Sample One XT. Impact XT is to some degree a software version of Native Instruments Maschine, and before NI fanboys start screaming at the screen, yes we know there's a lot of differences between Impact XT and Maschine, but for the meat and potatoes, they both do similar things. A sample player, 16 pads and a variety of options to edit the samples. There's been quite a lot of work done on Impact, and it now offers 128 pads which can be played across an entire keyboard, lots of additional ways to tweak the sounds. Then there are some very useful sample import features via drag and drop, the first is that Impact XT will slice up a loop and put it across the pads, based on transients. The second is that you can drag an entire group of samples into Impact XT and it will put them on individual pads. Impact XT also offers time-stretching and tempo sync if you want to put loops on pads. Sample One XT has had a similar make-over and turbocharges under the bonnet, taking it from a VI that was not very useful to something that is now very powerful. For example, you can drag in an entire backing vocal and then trigger it, but you can also record audio into Sample One XT from an almost limitless set of sources within Studio One, including from live inputs - handy for sampling on the fly.

On the whole, the new versions of both Impact XT and Sample One XT are welcome and from our conversations with those using Studio One 4 are using them far more than the original versions.

If we can make one wish for them, it is that when auto-slicing up loops the feature would be even more useful if you could choose to slice at equal lengths across the grid. This would make using the samples with the pattern editor and mixing them around really easy to do. As it stands, it can take some time to figure out the timing of each slice to get them playing as a pattern. Studio One 4.1 perhaps? UPDATE: We've had an email back from the PreSonus team who tell us this is possible to some degree at present, watch this video to see how.

One thing that is worth noting is that Impact XT is tightly integrated with Patterns. For example with the Pattern editor open and Impact XT open when you click on a pad then it selects the correct lane in the pattern and vice-versa. It's a small but handy workflow feature.

Import Song Data

A final 'wish list' feature in Studio One 4 is Import Song Data, where all or parts of an existing song can be imported into another Studio One Song. The feature offers a comprehensive set of options to import events, layers, automation as well as Console options such as Volume & Pan, Inserts, Sends and Instruments. One can also choose to import or leave out all related media, this is useful, for example, if one wants to bring in a set of drum channels complete with plug-ins but not the audio files.

It's always hard to look at any DAW without comparing features with implementations in other DAWs. Import Song Data is not as fully featured as let's say the Pro Tools version of Import Session Data, but this speaks again to the PreSonus philosophy of giving users as uncomplicated and straightforward workflow as possible. Having used both workflows being presented with the comprehensive list of options in Pro Tools when importing a session can be as much a hindrance as a help. Neither way of doing it is right or wrong, merely different but on the whole, PreSonus implement features in a way a creative would work, in other words, how can I do this fast without being asked too many questions?

Special Mention - Ripple Edit

As we come to the end of this review of Studio One 4 it feels like the dedication sections of a radio show, you hope you've not missed anyone out, but inevitably you do. There are plenty of new features in Studio One 4 to satisfy both existing users and those considering Studio One as their next DAW.

One special mention in the new version of Studio One 4 is Ripple Edit, this means as you edit audio on the timeline the adjacent audio moves to either fill in gaps or shuffle other audio up or down the timeline. This is very useful for dialogue editors but equally useful for those working in music. We have it on good authority that internally this feature was called 'Russ edit mode;' as he was the person who asked for its inclusion. So, of course, we would have to say what a brilliantly useful addition Ripple Edit is.

Summary

In summary, Studio One 4 is an upgrade with new features to make several groups of people happy. For those wanting more powerful MIDI composition tools then there's plenty of power in Impact XT, Patterns and the Chord Track. For those wanting better workflow tools then AAF, Song Data Import, notes and ARA2 are going to tick their boxes. Some Studio One users have suggested that PreSonus did nothing to improve mixing in this upgrade, but we can only assume they had short-term memory loss and forgot that Studio One 3, 3.2, and 3.5 had significant mixing improvements including MixFX, VCA faders, better automation handling and the smart tool. It's sometimes easy for those not developing software to forget that it's often the case that a developer will create releases to satisfy a particular segment of the user base - if Studio One 3 was for mixing then Studio One 4 is for music creation. Combined Studio One 3 and 4 have really taken Studio One from an also-ran to a front-runner in the DAW race.

Of course, the two giants that are always in the mind of those making comparisons are Pro Tools and Logic Pro X, both DAWs have a lot of history both in terms of development and fans.

At the same time, there are existing users and fans, which can prove to be both a blessing and a curse for product developers. On the one hand, they are unpaid evangelists who have helped to get you where you are, and at the same time, they can resist the change necessary to make an application what it needs to be. Studio One 4 manages to deliver features for both existing and potential users, as we've already said by building on the excellent development of Studio One 3.

DAW Perfection?

For those wanting an agile, powerful and cost-effective professional DAW then Studio One 4 has made life easier for first time buyers wanting to buy it and a lot harder for those trying to resists its attraction.

Studio One 4 isn't perfect, but it's an excellent first attempt at moving Studio One closer to that elusive if not impossible goal. Knowing how Studio One 3 features developed at zero cost to those who stumped up for 3.0 then one can only imagine Studio One 4 is going to get better too.

We rarely give ratings on reviews, but for those who like them then we'd award Studio One 4 a score of 8/10. Recommended.

2018 Pro Bowl
NFC AFC
2324
Head coach:
Sean Payton
(New Orleans Saints)
Head coach:
Mike Tomlin
(Pittsburgh Steelers)
1234Total
NFC7130323
AFC3014724
DateJanuary 28, 2018
StadiumCamping World Stadium, Orlando, Florida
Offensive MVPDelanie Walker (Tennessee Titans)
Defensive MVPVon Miller (Denver Broncos)
RefereeWalt Anderson[1]
Attendance51,019
Ceremonies
National anthemJordan Fisher
Coin tossDerrick Brooks
Warrick Dunn
Jason Taylor
LaDainian Tomlinson
Halftime showJordan Fisher
TV in the United States
NetworkESPN/ABC
AnnouncersSean McDonough, Matt Hasselbeck, Lisa Salters and Louis Riddick
Radio in the United States
NetworkWestwood One
AnnouncersKevin Kugler (play-by-play)
Steve Tasker (analyst)
Laura Okmin (sideline reporter)
  • ← 2017
  • 2019 →

The 2018 Pro Bowl was the National Football League's all-star game for the 2017 season, which was played at Camping World Stadium in Orlando, Florida on January 28, 2018. For the first time since 2008, the game started during afternoon hours instead of primetime hours for U.S. Mainland viewers with a 3:00 PM ET start. It marked the second year the game was played in Orlando. It was televised nationally by ESPN and simulcasted on ABC. The roster was announced on December 19 on NFL Network. The AFC team won the game 24–23, the second straight year the Pro Bowl was won by the AFC.

  • 1Background
  • 2Game format
  • 3Summary
  • 4AFC rosters
  • 5NFC rosters

Background[edit]

Host selection process[edit]

Under a three-year deal that began in 2017, the Pro Bowl will once again be hosted by Camping World Stadium in Orlando.[2]

Side events[edit]

The Pro Bowl Skills Challenge was held on January 25 at the Walt Disney World Resort and its ESPN Wide World of Sports Complex.

Game format[edit]

Rule changes[edit]

The game format was the same as for 2017, highlighted by:

  • Forty-four players were assigned to each team, up from 43 in 2016 (a regular game-day active roster has 46).
  • The two-minute warning that was given in the first and third quarters (in addition to the second and fourth quarters) in previous years was eliminated, and the ball did not change hands after the first and third quarters.
  • The coin toss determined which team was awarded possession first. There were no kickoffs; the ball was placed on the 25-yard line at the start of each half and after scoring plays.
  • Defenses were now permitted to play cover two and press coverage. Prior to 2014, only man coverage was allowed, except for goal line situations.
  • A 38-second/25-second play clock was used instead of the usual 40-second/25-second clock, and up from 35-second/25-second clock in 2016.
  • Replay reviews will be allowed; previously there was replay in the Pro Bowl only when new equipment tests were being conducted.
  • There are no intentional grounding rules.
  • Only defensive ends and tackles may rush on passing plays, but those must be on the same side of the ball. The defense is not permitted to blitz.
  • All blindside blocks and blocks below the waist are illegal.
  • A tight end and running back must be in every formation.
  • No more than two wide receivers on either side of the ball.
  • Deep middle safety must be aligned inside the hash marks.
  • Play is stopped the moment a defender wraps his arms around the ball carrier. (This rule only applies to the quarterback in the backfield during regular NFL play.)

Summary[edit]

Box score[edit]

2018 Pro Bowl: American Football Conference vs National Football Conference
1234Total
NFC7130323
AFC3014724

at Camping World Stadium in Orlando, Florida

  • Date: January 28, 2018
  • Game time: 3:00 p.m. ET
  • Game weather: 78 °F (26 °C), Rain showers
  • Game attendance: 51,019
  • Referee: Walt Anderson
  • TV announcers (ESPN): Sean McDonough, Matt Hasselbeck, Lisa Salters and Louis Riddick
  • Recap, Game Book
Game information
First quarter
  • NFC – Adam Thielen 8-yard pass from Drew Brees (Graham Gano kick), 7:50. NFC 7–0. Drive: 13 plays, 75 yards, 7:10.
  • AFC – Chris Boswell 41-yard field goal, 0:43. NFC 7–3. Drive: 12 plays, 52 yards, 7:07.
Second quarter
  • NFC – Graham Gano 43-yard field goal, 12:08. NFC 10–3. Drive: 4 plays, −4 yards, 1:56.
  • NFC – Harrison Smith 79-yard interception return (Graham Gano kick), 7:18. NFC 17–3.
  • NFC – Graham Gano 40-yard field goal, 0:00. NFC 20–3. Drive: 11 plays, 58 yards, 1:53.
Third quarter
  • AFC – Delanie Walker 4-yard pass from Alex Smith (Chris Boswell kick), 11:20. NFC 20–10. Drive: 5 plays, 75 yards, 3:40.
  • AFC – LeSean McCoy 2-yard run (Chris Boswell kick), 5:36. NFC 20–17. Drive: 5 plays, 53 yards, 3:07.
Fourth quarter
  • NFC – Graham Gano 38-yard field goal, 14:09. NFC 23–17. Drive: 13 plays, 55 yards, 6:27.
  • AFC – Delanie Walker 18-yard pass from Derek Carr (Chris Boswell kick), 1:31. AFC 24–23. Drive: 7 plays, 47 yards, 2:13.
Top passers
  • NFC – Jared Goff – 10/18, 86 yards
  • AFC – Alex Smith – 7/10, 131 yards, TD, INT
Top rushers
  • NFC – Mark Ingram – 5 rushes, 21 yards
  • AFC – LeSean McCoy – 3 rushes, 7 yards, TD
Top receivers
  • NFC – Kyle Rudolph – 7 receptions, 70 yards
  • AFC – T. Y. Hilton – 4 receptions, 98 yards

AFC rosters[edit]

The following players were selected to represent the AFC:

Offense[edit]

PositionStarter(s)Reserve(s)Alternate(s)
Quarterback12Tom Brady, New England[d] 7Ben Roethlisberger, Pittsburgh
17Philip Rivers, LA Chargers[b][3]
11Alex Smith, Kansas City[a][3]
4Derek Carr, Oakland[a][4]
Running back26Le'Veon Bell, Pittsburgh25LeSean McCoy, Buffalo
27Kareem Hunt, Kansas City
Fullback46James Develin, New England[d]45Roosevelt Nix, Pittsburgh[a][5]
Wide receiver10DeAndre Hopkins, Houston[b][6]
84Antonio Brown, Pittsburgh
13Keenan Allen, LA Chargers
18A. J. Green, Cincinnati[b][7]
13TY Hilton, Indianapolis[a][7]
14Jarvis Landry, Miami[a][6]
Tight end87Travis Kelce, Kansas City[b][8]87Rob Gronkowski, New England[d]82Delanie Walker, Tennessee[a][8]
84Jack Doyle, Indianapolis[a][9]
Offensive tackle77Taylor Lewan, Tennessee
78Alejandro Villanueva, Pittsburgh
72Donald Penn, Oakland[b][10]76Russell Okung, LA Chargers[a][10]
Offensive guard66David DeCastro, Pittsburgh
70Kelechi Osemele, Oakland
64Richie Incognito, Buffalo
Center53Maurkice Pouncey, Pittsburgh61Rodney Hudson, Oakland

Defense[edit]

PositionStarter(s)Reserve(s)Alternate(s)
Defensive end93Calais Campbell, Jacksonville[b][11]
99Joey Bosa, LA Chargers[b][12]
52Khalil Mack, Oakland[b][13]54Melvin Ingram, LA Chargers[a][12]
97Cameron Heyward, Pittsburgh[a][13]
91Yannick Ngakoue, Jacksonville[a][11]
Defensive tackle97Geno Atkins, Cincinnati
99Jurrell Casey, Tennessee
97Malik Jackson, Jacksonville
Outside linebacker58Von Miller, Denver
90Jadeveon Clowney, Houston[b][11]
55Terrell Suggs, Baltimore50Telvin Smith, Jacksonville[a][11]
Inside linebacker57C.J. Mosley, Baltimore50Ryan Shazier, Pittsburgh[b][14]53Joe Schobert, Cleveland[a][14]
Cornerback20Jalen Ramsey, Jacksonville
21A. J. Bouye, Jacksonville
21Aqib Talib, Denver
26Casey Hayward, LA Chargers
Free safety32Eric Weddle, Baltimore31Kevin Byard, Tennessee[a][15]
Strong safety20Reshad Jones, Miami23Micah Hyde, Buffalo[b][15]

Special teams[edit]

PositionStarterAlternate(s)
Punter 6Brett Kern, Tennessee
Placekicker 9Chris Boswell, Pittsburgh
Return specialist10Tyreek Hill, Kansas City
Special teamer18Matthew Slater, New England[d]41Brynden Trawick, Tennessee[a][15]
Long snapper46Clark Harris, Cincinnati[16]

NFC rosters[edit]

The following players were selected to represent the NFC:

Offense[edit]

PositionStarter(s)Reserve(s)Alternate(s)
Quarterback11Carson Wentz, Philadelphia[b][d] 3Russell Wilson, Seattle
9Drew Brees, New Orleans
16Jared Goff, LA Rams[a][17]
Running back30Todd Gurley, LA Rams22Mark Ingram, New Orleans
41Alvin Kamara, New Orleans
Fullback44Kyle Juszczyk, San Francisco
Wide receiver11Julio Jones, Atlanta[b][18]
19Adam Thielen, Minnesota
11Larry Fitzgerald, Arizona[b][19]
13Michael Thomas, New Orleans
17Davante Adams, Green Bay[a][18]
89Doug Baldwin, Seattle[a][19]
Tight end86Zach Ertz, Philadelphia[d]88Jimmy Graham, Seattle[b][20]82Jason Witten, Dallas[a][21]
82Kyle Rudolph, Minnesota[a][20]
Offensive tackle71Trent Williams, Washington[b][22]
77Tyron Smith, Dallas[b][23]
65Lane Johnson, Philadelphia[d]77Andrew Whitworth, LA Rams[a][22]
74Joe Staley, San Francisco[a][23]
76Duane Brown, Seattle[24]
Offensive guard70Zack Martin, Dallas[b][25]
79Brandon Brooks, Philadelphia[d]
75Brandon Scherff, Washington[b][26]70Trai Turner, Carolina[a][25]
76T. J. Lang, Detroit[a][26]
67Larry Warford, New Orleans[a][27]
Center51Alex Mack, Atlanta72Travis Frederick, Dallas

Defense[edit]

PositionStarter(s)Reserve(s)Alternate(s)
Defensive end90DeMarcus Lawrence, Dallas
97Everson Griffen, Minnesota[b][28]
94Cameron Jordan, New Orleans72Michael Bennett, Seattle[a][28]
Defensive tackle91Fletcher Cox, Philadelphia[d]
99Aaron Donald, LA Rams[b][29]
93Gerald McCoy, Tampa Bay76Mike Daniels, Green Bay[a][29]
98Linval Joseph, Minnesota[a][20]
Outside linebacker55Chandler Jones, Arizona
91Ryan Kerrigan, Washington
55Anthony Barr, Minnesota[b][30]58Thomas Davis Sr., Carolina[a][30]
Inside linebacker59Luke Kuechly, Carolina[b][31]54Bobby Wagner, Seattle[b][32]45Deion Jones, Atlanta[a][31]
58Kwon Alexander, Tampa Bay[a][32]
Cornerback21Patrick Peterson, Arizona
29Xavier Rhodes, Minnesota
23Marshon Lattimore, New Orleans
23Darius Slay, Detroit
Free safety29Earl Thomas, Seattle
Strong safety21Landon Collins, NY Giants[b][20]27Malcolm Jenkins, Philadelphia[d]22Keanu Neal, Atlanta[a][33]
22Harrison Smith, Minnesota[a][20]

Special teams[edit]

PositionStarterAlternate(s)
Punter 6Johnny Hekker, LA Rams
Placekicker 4Greg Zuerlein, LA Rams[b]9Graham Gano, Carolina[a][25]
Return specialist10Pharoh Cooper, LA Rams
Special teamer36Budda Baker, Arizona
Long snapper44Jake McQuaide, LA Rams[34]

Notes:Players must have accepted their invitations as alternates to be listed; those who declined are not considered Pro Bowlers.

bold player who participated in game
(C) signifies the player has been selected as a captain
a Replacement Player selection due to injury or vacancy
b Injured/suspended player; selected but did not participate
c Replacement starter; selected as reserve
d Selected but did not play because his team advanced to Super Bowl LII(see Pro Bowl 'Player Selection' section)

Number of selections per team[edit]

American Football Conference
TeamSelections
Pittsburgh Steelers10
Jacksonville Jaguars6
Los Angeles Chargers6
Tennessee Titans6
Oakland Raiders5
New England Patriots4
Kansas City Chiefs4
Baltimore Ravens3
Buffalo Bills3
Cincinnati Bengals3
Denver Broncos2
Houston Texans2
Indianapolis Colts2
Miami Dolphins2
Cleveland Browns1
New York Jets0
National Football Conference
TeamSelections
Los Angeles Rams8
Seattle Seahawks7
Minnesota Vikings7
New Orleans Saints7
Philadelphia Eagles6
Dallas Cowboys5
Arizona Cardinals4
Carolina Panthers4
Atlanta Falcons4
Washington Redskins3
Green Bay Packers2
Detroit Lions2
San Francisco 49ers2
Tampa Bay Buccaneers2
New York Giants1
Chicago Bears0

Broadcasting[edit]

The 2018 Pro Bowl was televised nationally by ABC, ESPN, and ESPN Deportes. The simulcast marked the game's return to broadcast television, as well as its return to ABC for the first time since 2003.[35] To accommodate the return to broadcast television, the game moved from primetime to an afternoon start time to avoid interfering with ABC's Primetime Lineup.

Cheerleaders[edit]

All selected in a different way, some by fan vote, some by team vote and some by choice of their director, the 2018 Pro Bowl Cheerleaders were a team composed of only one representative from each NFL team. This elite group of women attended events, performed for fans, and learned new routines all throughout the week leading up to the game. The team performed for the entirety of the game and in the half-time routine with Jordan Fisher.

TeamCheerleader
Arizona CardinalsNikki
Atlanta FalconsLeslie
Baltimore RavensAmanda
Carolina PanthersChanadale
Cincinnati BengalsKristen
Dallas CowboysKaShara
Denver BroncosAngela
Detroit LionsStacey
Houston TexansLauren
Indianapolis ColtsJessica
Jacksonville JaguarsGinger
Kansas City ChiefsAshley
Los Angeles ChargersLauryn
Los Angeles RamsSativa-Skye
Miami DolphinsAllison
Minnesota VikingsSaral
New England PatriotsVictoria
New Orleans SaintsMarshe'
New York JetsKimberly
Oakland RaidersAngel
Philadelphia EaglesSymone
Seattle SeahawksHailey
San Francisco 49ersNina
Tampa Bay BuccaneersChloe
Tennessee TitansJocelyn
Washington RedskinsKellie

Regis Corp

References[edit]

  1. ^Walt Anderson is the referee for the 2018 Pro Bowl
  2. ^'NFL's pro bowl moves to Orlando'. Chicago Tribune. Tronc. Retrieved 13 December 2016.
  3. ^ ab'Alex Smith added to AFC Pro Bowl roster'. ProFootballTalk.NBCSports.com. Retrieved January 12, 2018.
  4. ^'Raiders QB Derek Carr Selected To Third Consecutive Pro Bowl'. Raiders.com. January 22, 2018.
  5. ^Varley, Teresa (January 22, 2018). 'Nix is Pro Bowl bound'. Steelers.com.
  6. ^ ab'Dolphins receiver Jarvis Landry named to Pro Bowl as alternate'. Sun-Sentinel.com. Retrieved January 9, 2018.
  7. ^ abWalker, Andrew. 'T.Y. Hilton Selected To Fourth Straight Pro Bowl'. Colts.com. Archived from the original on 2018-01-10. Retrieved 10 January 2018.
  8. ^ ab'Delanie Walker in, Travis Kelce out for Pro Bowl'. Yahoo.com. Retrieved January 16, 2018.
  9. ^Walker, Andrew (January 21, 2018). 'Jack Doyle Named To First-Career Pro Bowl'. Colts.com. Archived from the original on January 22, 2018. Retrieved January 22, 2018.
  10. ^ abElwood, Hayley (January 22, 2018). 'Russell Okung Named to 2018 Pro Bowl'. Chargers.com.
  11. ^ abcd'Ngakoue and Smith added to Pro Bowl roster'. Jaguars.com. Retrieved January 22, 2018.
  12. ^ ab'Chargers OLB Melvin Ingram named to 2018 NFL Pro Bowl'. USAToday.com. Retrieved January 9, 2018.
  13. ^ abVarley, Teresa (January 16, 2018). 'Heyward headed to the Pro Bowl'. Steelers.com. Archived from the original on 2018-01-17. Retrieved January 16, 2018.
  14. ^ ab'Joe Schobert added to AFC Pro Bowl team'. ProFootballTalk.NBCSports.com. 2018-01-16. Retrieved January 16, 2018.
  15. ^ abc'Titans FS Kevin Byard, ST Brynden Trawick Named to Pro Bowl'. TitansOnline.com. Retrieved January 21, 2018.
  16. ^Williams, Charean (January 16, 2018). 'Bengals long snapper Clark Harris selected for Pro Bowl'. ProFootballTalk.NBCSports.com. Retrieved January 17, 2018.
  17. ^Simmons, Myles (January 22, 2018). 'Jared Goff Named to 2018 Pro Bowl'. TheRams.com.
  18. ^ abWestern, Evan (January 16, 2018). 'Packers' Davante Adams added to 2018 Pro Bowl roster'. SBNation.
  19. ^ abWilliams, Charean (January 4, 2018). 'Doug Baldwin replaces Larry Fitzgerald on Pro Bowl roster'. ProFootballTalk.NBCSports.com.
  20. ^ abcde'Linval Joseph, Kyle Rudolph, Harrison Smith Named to 2018 Pro Bowl'. Vikings.com. January 22, 2018. Archived from the original on 2018-01-23. Retrieved 2018-01-23.
  21. ^Eatman, Nick (January 22, 2018). 'Witten Added to Pro Bowl Roster; Ties Franchise Record With 11 Appearances'. DallasCowboys.com.
  22. ^ abAlper, Josh (January 9, 2018). 'Andrew Whitworth will go to the Pro Bowl'. ProFootballTalk.NBCSports.com.
  23. ^ ab'T Joe Staley Named to 2018 Pro Bowl'. 49ers.com. January 22, 2018.
  24. ^Boyle, John (January 23, 2018). 'Seahawks Left Tackle Duane Brown Named To Pro Bowl Roster'. Seahawks.com.
  25. ^ abc'Graham Gano, Trai Turner named to Pro Bowl roster'. panthers.com. Retrieved January 10, 2018.
  26. ^ abTwentyman, Tim (January 19, 2018). 'T.J. Lang named to 2018 Pro Bowl'. DetroitLions.com. Archived from the original on January 20, 2018. Retrieved January 19, 2018.
  27. ^Alper, Josh (January 22, 2018). 'Larry Warford will join Saints coaches at the Pro Bowl'. ProFootballTalk.NBCSports.com.
  28. ^ abBoyle, John (January 22, 2018). 'Seahawks Defensive End Michael Bennett Named To 2018 Pro Bowl Roster'. Seahawks.com.
  29. ^ ab'Packers DT Mike Daniels named to Pro Bowl'. packers.com. Archived from the original on 2018-01-10. Retrieved January 9, 2018.
  30. ^ ab'Thomas Davis named to Pro Bowl roster'. Panthers.com. January 22, 2018.
  31. ^ ab'Deion Jones added to Pro Bowl roster'. nbcsports.com. Retrieved January 16, 2018.
  32. ^ ab'Kwon Alexander Headed to the Pro Bowl!'. buccaneers.com. Archived from the original on January 18, 2018. Retrieved January 16, 2018.
  33. ^Conway, Kelsey (January 22, 2018). 'Falcons' safety Keanu Neal selected to 2018 Pro Bowl roster'. AtlantaFalcons.com. Archived from the original on January 24, 2018. Retrieved January 23, 2018.
  34. ^Klein, Gary (2018-01-17). 'Rams snapper Jake McQuaide named to Pro Bowl for second year in a row'. Los Angeles Times. Retrieved 2018-01-17.
  35. ^'NFL's Pro Bowl Back on ABC'. Broadcasting & Cable. Retrieved 24 May 2017.

Regis Tools For The Pro

External links[edit]

The G Summary Eqe Tools For The Professional

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